﻿using UnityEngine;
using System.Collections;

public class BackGround {
	
	GameObject[] BackGr = new GameObject[3];

	public void Load() {
		for(int i = 0; i<3; i++) {
			BackGr[i] = Graphic.Draw ("BackGround" +i, new Vector2 (640,960), "IMG/Background");
			BackGr[i].transform.position = new Vector3 (640* (i-1), 0, 5);
			
		}

	}
}
